SEARCH FOR A GAME
Welcome to the Modern Enigma Society
Modern Enigma Society is the largest and the longest running organization among the several Camarilla fan clubs. Established in 1992 as The Camarilla, Modern Enigma Society hosts Live Action Role Playing games set in White Wolf’s settings, both in the World of Darkness with Vampire: The Masquerade and Werewold: The Apocalypse, as well as in the Chronicles of Darkness, such as Vampire: The Requiem and Changeling: The Lost. The Modern Enigma Society run a connected game network spanning the United States, with interactions involving other players in organizations around the world.
How can I start playing games?
Space: The infinite Edge new updates
Vampire: The Masquerade
what’s it all about?
For some. For most, though, the sun still set, and unlife continued.
Some kindred consider the night of the Beckoning to have been the moment of Gehenna. Nothing else could have caused so many elders to just disappear…. But the moon never ran as blood, the sun never rose black in the sky. Nothing boiled from the ground, and the world never turned cold.
The fabled end-times came and went just like any other night, unlike anything vampires had ever predicted. But the world kept turning.
Chronicles of Darkness
(CoD-X) – Update
Werewolf the Apocalypse
The next day many Garou and Fera, mostly those of the Glasswalkers, who were steeped in and held close to the Weaver and its trappings followed suit.
Meet Our Team
National Coordinator (NC)
Attending her first LARP game in her early teens, Liz has been hooked ever since, though she didn’t get to really begin playing consistently until she moved to South Carolina in 2007. She has been an avid player in World of Darkness games ever since that time, and joined the Modern Enigma Society – then under a different name – in January 2010. Far from her first or only foray into gaming, Liz also enjoys a variety of video, tabletop, and board games, having played her first Dungeons and Dragons character at eight years old. The world of LARP and gaming in general has changed over the years, and welcomed in a new generation of gamers as various mainstream media has brought our hobbies out into the light and enticed new players’ interests and imaginations, and Liz considers it to be an exciting time for the gaming community as a whole.
Beyond her connection with the gaming community, Liz is a Native woman and mother. She enjoys creating all manner of things with her passion for crafting – most recently focusing heavily on crochet – and is an avid reader in a variety of subjects, though she far prefers the escapism of fiction over non-fiction and tends to lean toward Fantasy as her favored genre. It is her hope that her time as National Coordinator for the Modern Enigma Society will be able to be spent making information more readily available, streamlining processes, and ensuring that our membership has someone they can look to with trust and mutual respect.
National Education Manager (NEM)
National Diversity & Inclusion Advocate (NDIA)
BECOME A MEMBER
Interested in stepping into the creative world that our L.A.R.P. has to offer? Learn more about becoming a member of Modern Enigma Society today!