Which game do you want to play? The Modern Enigma Society offers its players many options. Browse through the game summaries below.
The MES Chronicles have four distinct continuities: Vampire the Masquerade, Werewolf the Apocalypse, Space the Infinite Edge, and Chronicles of Darkness – X (or CoD-X/Codex). Each of these universes are separate from the other, but within that universe all games exist in the same universe.
Each chronicle/universe exists in a global continuity: everyone in MES, no matter where on earth you are, will be playing the same story across the country. This is what truly separates MES from other roleplaying groups: the actions taken in one community, or even by one player, can affect players all over the world. As a member of MES, your characters might host visitors from England as you interact with players from London, arrest a fugitive wanted by the characters in L.A., or fight off an invasion from Boston to Atlanta.
Modern Enigma Genres
Modern Enigma Society hosts a variety of different game genres set in the World of Darkness. You can read more about each setting by clicking on the genre’s links below.
Five years ago something happened. Something terrible and tragic. The world changed in just seconds. Cities were shattered, families fought against each other and life changed forever. It only took ten seconds. Ten seconds for ancient power structures to fall, for sacred sites to be decimated; For entire realms to be washed away in a tide of blood and ash. That was five years ago. 2012 – a year when the world turned upside down, inside out. It’s been a few years now. No one has forgotten those ten seconds. I don’t think anyone ever will.
For more information about CoD-X click here.
Following the Third Great War, the Earth entered a near Apocalyptic state. Humanity looked to the stars for expansion and to ensure the continuance of the species. An expeditionary fleet was formed from the survivors to travel to the stars to find a new home for mankind…
For more information about Space: The Infinite Edge, click here.
The Sabbat has delivered the first crippling blow against the Camarilla. The Camarilla is no longer the ruling Sect, but the war has not yet been won. It is your time to destroy the Camarilla or lose the war. Many other Sects, Independent groups, external and internal forces are looking to take advantage of the shift in power.
For more information about the Sabbat Chronicle click here.
In 2011, the world ended. For some. For most, though, the sun still set, and unlife continued.
Some kindred consider the night of the Beckoning to have been the moment of Gehenna. Nothing else could have caused so many elders to just disappear…. But the moon never ran as blood, the sun never rose black in the sky. Nothing boiled from the ground, and the world never turned cold. The fabled end-times came and went just like any other night, unlike anything vampires had ever predicted. But the world kept turning.
For more information about the Thirteenth Hour Chronicle click here.
In 2011 it began with a rumor… In 2012 it escalated to a fact… We’ve been dealing with the fallout ever since.
The Age of Apocalypse raged across the world with no ending in sight. Garou, Fera and their kin were still fighting for their futures across every battlefield they could. The facts of the matter though, were that they were losing, falling behind their enemies and the war of attrition wasn’t doing them any favors.
For more information about the Frayed Threads Chronicle click here.