Modern Enigma Society is the largest and the longest running organization among the several authorized Camarilla fan clubs. Established initially in 1992 as The Camarilla, Modern Enigma Society hosts Live Action Role Playing games set in White Wolf’s settings, both in the World of Darkness with Vampire: The Masquerade and Werewolf: The Apocalypse, as well as in the Chronicles of Darkness, such as Vampire: The Requiem and Changeling: The Lost. The Modern Enigma Society runs a connected game network spanning the United States, with interactions involving other players in organizations around the world.
MES members donate time and money every month to different charities. Find out more about our charity efforts.
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Modern Enigma Society Mission Statement
Description: Modern Enigma Society is a non-profit, tax exempt organization that is part of The Camarilla network of authorized fan clubs. Originally established in 1992 as The Camarilla, Modern Enigma Society hosts interconnected Live Action Role Playing games set in White Wolf’s World of Darkness settings.
Mission: To create welcoming and inclusive social environments. To encourage volunteerism through generosity of time and effort. To develop collaborative immersive chronicles for members to enjoy our interconnected LARP experience.
Vision: The Modern Enigma Society is a social club whose focus is Live Action Role Playing based on the settings provided by White Wolf’s products.
We embrace our diversity. Our members come from all walks of life, brought together by our love of interactive role play. Our diversity gives us strength, helps us grow as people, and creates more interesting games.
We are responsible members. When we see something that we do not agree with, we use our voices constructively. We will listen to each other, and constantly strive to do what is best for the good of the whole. When a decision is made, it is made with thought and consideration of all opinions.
We are generous citizens. We donate time, money and manpower to charity, not because we have to, but because it gives us a sense of community and pride in our organization.
We are cooperative players. The comfort and health of our members is more important than the story. We are constantly vigilant to ensure others are comfortable and enjoying the experience. We understand that sometimes art requires sacrifice, and at times we set aside our own game for the sake of the greater story.
We do not play to win; together we win by playing.